Banjo API 1.0.0-rc.2
Low-level C99 game development API
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Data Structures
Here are the data structures with brief descriptions:
 Cbj_angular_2dAngular
 Cbj_audio_play_note_dataDefine parameters for generating simple waveforms
 Cbj_audio_propertiesDescribe properties of an audio device
 Cbj_build_infoStructure holding build information of the binary
 Cbj_button_eventRepresent a mouse button event
 Cbj_cliParser context and argument list descriptor
 Cbj_cli_argumentDescriptor for a single command line argument
 Cbj_cursor_eventRepresent a mouse cursor movement event
 Cbj_enter_eventRepresent a mouse enter or leave event
 Cbj_eventRepresent a generic window-related event
 Cbj_event.as
 Cbj_key_eventRepresent a keyboard key event
 Cbj_mat3x23×2 column-major matrix (2D affine)
 Cbj_mat3x33×3 column-major matrix
 Cbj_mat4x34×3 column-major matrix (3D affine)
 Cbj_mat4x44×4 column-major matrix
 Cbj_memory_callbacksCustom allocation callbacks
 Cbj_particle_2d2D point mass state and physical properties
 Cbj_pcg32PCG32 generator state
 Cbj_rectAxis-aligned rectangle: a top-left corner plus a width and height
 Cbj_rigid_body_2dRigid body with translational and angular components
 Cbj_stopwatchStructure representing a simple stopwatch
 Cbj_tick_infoTiming snapshot handed to the step and fixed-step callbacks
 Cbj_vec22D vector of bj_real components
 Cbj_vec33D vector of bj_real components
 Cbj_vec44D vector of bj_real components
 Cdistribution
 Cevent_counter
 Cplanet_t
 Cpong_t