Banjo API
1.0.0-rc.2
Low-level C99 game development API
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Here is a list of all macros with links to the files they belong to:
- p -
BJ_PI :
math.h
BJ_PI_D :
math.h
BJ_PI_F :
math.h
BJ_PI_L :
math.h
BJ_PIXEL_GET_BPP :
pixel.h
BJ_PIXEL_GET_LAYOUT :
pixel.h
BJ_PIXEL_GET_ORDER :
pixel.h
BJ_PIXEL_GET_TYPE :
pixel.h
BJ_PIXEL_LAYOUT_1555 :
pixel.h
BJ_PIXEL_LAYOUT_565 :
pixel.h
BJ_PIXEL_LAYOUT_8888 :
pixel.h
BJ_PIXEL_MODE_MAKE :
pixel.h
BJ_PIXEL_MODE_MAKE_BITFIELD_16 :
pixel.h
BJ_PIXEL_MODE_MAKE_BITFIELD_32 :
pixel.h
BJ_PIXEL_MODE_MAKE_BYTES :
pixel.h
BJ_PIXEL_MODE_MAKE_INDEXED :
pixel.h
BJ_PIXEL_ORDER_ABGR :
pixel.h
BJ_PIXEL_ORDER_ARGB :
pixel.h
BJ_PIXEL_ORDER_BGR :
pixel.h
BJ_PIXEL_ORDER_BGRA :
pixel.h
BJ_PIXEL_ORDER_BGRX :
pixel.h
BJ_PIXEL_ORDER_RGB :
pixel.h
BJ_PIXEL_ORDER_RGBA :
pixel.h
BJ_PIXEL_ORDER_RGBX :
pixel.h
BJ_PIXEL_ORDER_XBGR :
pixel.h
BJ_PIXEL_ORDER_XRGB :
pixel.h
BJ_PIXEL_TYPE_BITFIELD :
pixel.h
BJ_PIXEL_TYPE_BYTES :
pixel.h
BJ_PIXEL_TYPE_INDEX :
pixel.h
bj_pow :
math.h
bj_powd :
math.h
bj_powf :
math.h
bj_powl :
math.h
PAD_H :
pong.c
PAD_MARGIN :
pong.c
PAD_SPEED :
pong.c
PAD_W :
pong.c
PORT :
net_tcp_nonblocking.c
,
net_tcp_timeout.c
,
net_udp_broadcast_recv.c
,
net_udp_broadcast_send.c
,
net_udp_server.c
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