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Banjo API 1.0.0-rc.2
Low-level C99 game development API
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#include <banjo/app.h>#include <banjo/main.h>#include <banjo/bitmap.h>#include <banjo/event.h>#include <banjo/log.h>#include <banjo/memory.h>#include <banjo/system.h>#include <banjo/time.h>#include <banjo/window.h>Go to the source code of this file.
Functions | |
| static void | on_draw (struct bj_window *w, struct bj_render_target *target, const struct bj_rect *dirty, void *user_data) |
| static void * | setup (struct bj_app *app, void *init_data) |
| static void | step (struct bj_app *app, struct bj_tick_info tick, void *user_data) |
| static void | teardown (struct bj_app *app, void *user_data) |
| int | main (int argc, char *argv[]) |
Variables | |
| bj_window * | window = 0 |
| bj_bitmap * | bmp_sprite_sheet = 0 |
| int main | ( | int | argc, |
| char * | argv[] ) |
Definition at line 145 of file load_bmp.c.
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static |
Definition at line 86 of file load_bmp.c.
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static |
Definition at line 96 of file load_bmp.c.
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static |
Definition at line 124 of file load_bmp.c.
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static |
Definition at line 135 of file load_bmp.c.
| bj_bitmap* bmp_sprite_sheet = 0 |
Definition at line 81 of file load_bmp.c.
Referenced by on_draw(), on_draw(), setup(), setup(), teardown(), and teardown().
| bj_window* window = 0 |
Definition at line 80 of file load_bmp.c.