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Banjo API 1.0.0-rc.2
Low-level C99 game development API
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Go to the source code of this file.
Typedefs | |
| typedef void(* | bj_window_draw_fn) (struct bj_window *window, struct bj_render_target *target, const struct bj_rect *dirty, void *user_data) |
| typedef void(* | bj_window_resize_fn) (struct bj_window *window, int width, int height, void *user_data) |
| typedef enum bj_window_flag | bj_window_flag |
Enumerations | |
| enum | bj_window_flag { BJ_WINDOW_FLAG_NONE = 0x00 , BJ_WINDOW_FLAG_CLOSE = 0x01 , BJ_WINDOW_FLAG_KEY_REPEAT = 0x02 , BJ_WINDOW_FLAG_RESIZABLE = 0x04 , BJ_WINDOW_FLAG_FULLSCREEN = 0x08 , BJ_WINDOW_FLAG_ALL = 0xFF } |