Banjo API
1.0.0-rc.2
Low-level C99 game development API
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
ACCEPT_TIMEOUT_MS :
net_tcp_timeout.c
asteroid_color :
physics_particle.c
asteroids :
physics_particle.c
bj_abs :
math.h
bj_absd :
math.h
bj_absf :
math.h
bj_absl :
math.h
bj_accept_tcp() :
net.h
bj_acos :
math.h
bj_acosd :
math.h
bj_acosf :
math.h
bj_acosl :
math.h
BJ_ADDR_STRLEN :
net.h
bj_address :
api.h
bj_address_count() :
net.h
bj_address_equals() :
net.h
bj_address_next() :
net.h
bj_address_port() :
net.h
bj_address_reset() :
net.h
bj_address_string() :
net.h
bj_allocate_bitmap() :
bitmap.h
bj_allocate_stream() :
stream.h
bj_angular_2d :
api.h
bj_app_fixed_step_fn :
app.h
bj_app_fixed_step_rate() :
app.h
bj_app_frame_rate() :
app.h
bj_app_setup_fn :
app.h
bj_app_step_fn :
app.h
bj_app_teardown_fn :
app.h
bj_apply_angular_torque_2d() :
physics_2d.h
bj_apply_drag_2d() :
physics_2d.h
bj_apply_gravity_2d() :
physics_2d.h
bj_apply_particle_force_2d() :
physics_2d.h
bj_apply_point_gravity_2d() :
physics_2d.h
bj_apply_point_gravity_softened_2d() :
physics_2d.h
bj_apply_rigidbody_force_2d() :
physics_2d.h
bj_assert :
assert.h
bj_assign_bitmap() :
bitmap.h
bj_atan2 :
math.h
bj_atan2d :
math.h
bj_atan2f :
math.h
bj_atan2l :
math.h
bj_audio_callback_fn :
audio.h
bj_audio_device :
api.h
bj_audio_format :
audio.h
BJ_AUDIO_FORMAT_BIG_ENDIAN :
audio.h
BJ_AUDIO_FORMAT_F32 :
audio.h
BJ_AUDIO_FORMAT_FLOAT :
audio.h
BJ_AUDIO_FORMAT_INT :
audio.h
BJ_AUDIO_FORMAT_INT16 :
audio.h
BJ_AUDIO_FORMAT_SIGNED :
audio.h
BJ_AUDIO_FORMAT_UNKNOWN :
audio.h
BJ_AUDIO_FORMAT_WIDTH :
audio.h
bj_audio_play_note_data :
api.h
bj_audio_playing() :
audio.h
bj_audio_properties :
api.h
BJ_AUDIO_SYSTEM :
system.h
BJ_AUTOMAIN :
main.h
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