Banjo API 1.0.0-rc.2
Low-level C99 game development API
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load_bmp.c File Reference
#include <banjo/app.h>
#include <banjo/main.h>
#include <banjo/bitmap.h>
#include <banjo/event.h>
#include <banjo/log.h>
#include <banjo/memory.h>
#include <banjo/system.h>
#include <banjo/time.h>
#include <banjo/window.h>
Include dependency graph for load_bmp.c:

Go to the source code of this file.

Functions

static void on_draw (struct bj_window *w, struct bj_render_target *target, const struct bj_rect *dirty, void *user_data)
static void * setup (struct bj_app *app, void *init_data)
static void step (struct bj_app *app, struct bj_tick_info tick, void *user_data)
static void teardown (struct bj_app *app, void *user_data)
int main (int argc, char *argv[])

Variables

bj_windowwindow = 0
bj_bitmapbmp_sprite_sheet = 0

Function Documentation

◆ main()

int main ( int argc,
char * argv[] )

Definition at line 145 of file load_bmp.c.

◆ on_draw()

void on_draw ( struct bj_window * w,
struct bj_render_target * target,
const struct bj_rect * dirty,
void * user_data )
static

Definition at line 86 of file load_bmp.c.

◆ setup()

void * setup ( struct bj_app * app,
void * init_data )
static

Definition at line 96 of file load_bmp.c.

◆ step()

void step ( struct bj_app * app,
struct bj_tick_info tick,
void * user_data )
static

Definition at line 124 of file load_bmp.c.

◆ teardown()

void teardown ( struct bj_app * app,
void * user_data )
static

Definition at line 135 of file load_bmp.c.

Variable Documentation

◆ bmp_sprite_sheet

bj_bitmap* bmp_sprite_sheet = 0
Examples
load_bmp.c, and sprite_animation.c.

Definition at line 81 of file load_bmp.c.

Referenced by on_draw(), on_draw(), setup(), setup(), teardown(), and teardown().

◆ window

bj_window* window = 0

Definition at line 80 of file load_bmp.c.