Here is a list of all functions with links to the files they belong to:
- s -
- bj_seed_pcg32() : random.h
- bj_seek_stream() : stream.h
- bj_set_bitmap_color() : bitmap.h
- bj_set_button_callback() : event.h
- bj_set_cursor_callback() : event.h
- bj_set_draw_callback() : window.h
- bj_set_enter_callback() : event.h
- bj_set_error() : error.h
- bj_set_error_fmt() : error.h
- bj_set_fixed_step_rate() : app.h
- bj_set_frame_rate() : app.h
- bj_set_key_callback() : event.h
- bj_set_log_level() : log.h
- bj_set_memory_defaults() : memory.h
- bj_set_resize_callback() : window.h
- bj_set_tcp_keepalive() : net.h
- bj_set_tcp_recv_timeout() : net.h
- bj_set_tcp_send_timeout() : net.h
- bj_set_window_fullscreen() : window.h
- bj_set_window_should_close() : window.h
- bj_shader_bitmap() : shader.h
- bj_should_close_window() : window.h
- bj_sleep() : time.h
- bj_smoothstep() : math.h
- bj_srand() : random.h
- bj_step() : math.h
- bj_step_angular_2d() : physics_2d.h
- bj_step_delay_stopwatch() : time.h
- bj_step_particle_2d() : physics_2d.h
- bj_step_rigid_body_2d() : physics_2d.h
- bj_step_stopwatch() : time.h
- bj_stop_audio_device() : audio.h
- bj_stopwatch_delay() : time.h
- bj_stopwatch_elapsed() : time.h
- bj_store_cli_bool() : cli.h
- bj_store_cli_cstring() : cli.h
- bj_store_cli_double() : cli.h
- bj_store_cli_int() : cli.h
- bj_store_cli_uint() : cli.h
- setup() : audio_pcm.c, bitmap_blit.c, bitmap_blit_colorkey.c, drawing_2d.c, drawing_text.c, event_callbacks.c, event_polling.c, interpolation.c, load_bmp.c, physics_kinematics.c, physics_particle.c, pong.c, random_distribution.c, shaders.c, sprite_animation.c, start.c, template_callbacks.c, window.c
- shader_code() : shaders.c
- stage_type_name() : banjo-info.c
- step() : audio_pcm.c, bitmap_blit.c, bitmap_blit_colorkey.c, drawing_2d.c, drawing_text.c, event_callbacks.c, event_polling.c, interpolation.c, load_bmp.c, physics_kinematics.c, physics_particle.c, pong.c, random_distribution.c, shaders.c, sprite_animation.c, start.c, template_callbacks.c, window.c