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Banjo API 1.0.0-rc.2
Low-level C99 game development API
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#include <banjo/api.h>#include <banjo/app.h>#include <banjo/main.h>#include <banjo/audio.h>#include <banjo/log.h>#include <banjo/system.h>#include <banjo/time.h>Go to the source code of this file.
Functions | |
| static void * | setup (struct bj_app *app, void *init_data) |
| static void | step (struct bj_app *app, struct bj_tick_info tick, void *user_data) |
| static void | teardown (struct bj_app *app, void *user_data) |
| int | main (int argc, char *argv[]) |
Variables | |
| bj_audio_play_note_data | data = {0} |
| bj_audio_device * | p_device = 0 |
| int main | ( | int | argc, |
| char * | argv[] ) |
Definition at line 177 of file audio_pcm.c.
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static |
Definition at line 107 of file audio_pcm.c.
Referenced by bj_run_app(), and main().
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static |
Definition at line 144 of file audio_pcm.c.
Referenced by bj_run_app(), and main().
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static |
Definition at line 170 of file audio_pcm.c.
Referenced by bj_run_app(), and main().
| bj_audio_play_note_data data = {0} |
Definition at line 104 of file audio_pcm.c.
Referenced by bj_open_stream_read(), bj_shader_bitmap(), bj_udp_send(), bj_udp_send_to(), button_callback(), cursor_callback(), enter_callback(), key_callback(), resize_callback(), resize_callback(), setup(), shader_code(), and step().
| bj_audio_device* p_device = 0 |
Definition at line 105 of file audio_pcm.c.
Referenced by setup(), and teardown().