Go to the source code of this file.
|
| static bj_vec3 | palette (bj_real t) |
| int | shader_code (bj_vec3 *frag_color, const bj_vec2 frag_coords, void *data) |
| static void | on_draw (struct bj_window *w, struct bj_render_target *target, const struct bj_rect *dirty, void *user_data) |
| static void * | setup (struct bj_app *app, void *init_data) |
| static void | step (struct bj_app *app, struct bj_tick_info tick, void *user_data) |
| static void | teardown (struct bj_app *app, void *user_data) |
| int | main (int argc, char *argv[]) |
◆ CANVAS_H
◆ CANVAS_W
◆ main()
| int main |
( |
int | argc, |
|
|
char * | argv[] ) |
◆ on_draw()
◆ palette()
◆ setup()
| void * setup |
( |
struct bj_app * | app, |
|
|
void * | init_data ) |
|
static |
◆ shader_code()
| int shader_code |
( |
bj_vec3 * | frag_color, |
|
|
const bj_vec2 | frag_coords, |
|
|
void * | data ) |
◆ step()
| void step |
( |
struct bj_app * | app, |
|
|
struct bj_tick_info | tick, |
|
|
void * | user_data ) |
|
static |
◆ teardown()
| void teardown |
( |
struct bj_app * | app, |
|
|
void * | user_data ) |
|
static |
◆ window